
Ice Age animals again roam the L.A. Basin thanks to USC, Natural History Museum collaboration
Researchers create new augmented reality paleoart to shed light on the extinct species of the region. Learn how you can “see” these animals up close.
Researchers create new augmented reality paleoart to shed light on the extinct species of the region. Learn how you can “see” these animals up close.
Playbook VR would allow anyone to build virtual reality experiences, without requiring coding or other background knowledge.
Professor Skip Rizzo’s 89-year-old mother test-drives his innovations.
Think caribou in the arctic tundra have nothing to do with you? USC students use immersive technology to explain their urgent message for us all.
USC’s Jeffrey Gold has been investigating the use of virtual reality for nearly two decades as a technique to help children undergoing painful medical procedures.
From virtual reality and machine learning to smartphone apps and supercomputing power, researchers are determining which technologies will be the most useful in the battle against the coronavirus.
USC researchers have created virtual environments to test how certain design features could increase safety in the event of a mass shooting.
With help from the USC Iovine and Young Academy, Neilda Pacquing has founded a company that wants to save lives via virtual reality.
Due to their complex musculoskeletal systems, animating human hands has been one of the biggest challenges in computer graphics. Now, a team of USC researchers has cracked the code.
USC alums create an online library of studio-quality, on-demand educational videos in 4K or 360 virtual reality. (One in a three-part series.)
Mixed-reality experiences use immersive technology to help humans deal conditions ranging from injuries to PTSD.
The Virtual Brain Segmenter turns a tedious step in the scientific process into an immersive experience.
A special VR installation at Heroes Hall from the USC Institute for Creative Technologies lets visitors experience what veterans see when they’re being treated.
A project designed at USC enlists avatars that register hundreds of lifelike reactions. If your speech is good, so is the reception.
Known as Cue, the app uses virtual reality to eliminate gender bias in the workplace.
Sook-Lei Liew builds a prototype with a laptop, an off-the-shelf VR rig, a $9 swim cap and a brain-computer interface system.
USC’s Joint Educational Project introduces fourth- and fifth-graders to virtual reality, 3-D printing and drones.
USC Marshall’s Greif Center and USC Annenberg co-host their first summit on VR, artificial intelligence, digital media, gaming and e-sports.
The advanced techniques help to create a VR experience based on an investigative project in Houston.
USC, Geological Survey and city of Santa Monica team up on a virtual reality installation that shows rising sea levels.
Thanks to USC Viterbi Professor Hao Li, you may one day be able to do that in virtual reality.
Three USC researchers to develop program that would get individuals back on their feet, practicing the walking skills needed to navigate their communities.
Computer scientist Hao Li aims to modernize the way researchers capture, process and analyze data.
An interactive 3-D program allows students to engage firsthand with a Holocaust witness.