
How surfing could help alleviate chronic pain
USC researchers are scanning patients’ brains after they catch waves — and constructing a virtual reality surfing experience.
USC researchers are scanning patients’ brains after they catch waves — and constructing a virtual reality surfing experience.
Victor Castro and Richard DiNinni are creating educational programs at West Point that blend VR and game-based training technologies with research-based concepts.
When USC’s Information Sciences Institute launched in 1972, the video game, pocket calculator and floppy disk were new and the internet as we know it did not exist. What will the next 50 years bring?
Rylan Pozniak Daniels of the USC Iovine and Young Academy is using augmented and virtual reality make astronauts’ work easier.
The team of USC and Arizona students was one of 10 selected to design an AR interface for lunar and Martian exploration.
Researchers create new augmented reality paleoart to shed light on the extinct species of the region. Learn how you can “see” these animals up close.
Playbook VR would allow anyone to build virtual reality experiences, without requiring coding or other background knowledge.
Professor Skip Rizzo’s 89-year-old mother test-drives his innovations.
Think caribou in the arctic tundra have nothing to do with you? USC students use immersive technology to explain their urgent message for us all.
USC’s Jeffrey Gold has been investigating the use of virtual reality for nearly two decades as a technique to help children undergoing painful medical procedures.
From virtual reality and machine learning to smartphone apps and supercomputing power, researchers are determining which technologies will be the most useful in the battle against the coronavirus.
USC researchers have created virtual environments to test how certain design features could increase safety in the event of a mass shooting.
With help from the USC Iovine and Young Academy, Neilda Pacquing has founded a company that wants to save lives via virtual reality.
Due to their complex musculoskeletal systems, animating human hands has been one of the biggest challenges in computer graphics. Now, a team of USC researchers has cracked the code.
USC alums create an online library of studio-quality, on-demand educational videos in 4K or 360 virtual reality. (One in a three-part series.)
Mixed-reality experiences use immersive technology to help humans deal conditions ranging from injuries to PTSD.
The Virtual Brain Segmenter turns a tedious step in the scientific process into an immersive experience.
A special VR installation at Heroes Hall from the USC Institute for Creative Technologies lets visitors experience what veterans see when they’re being treated.
A project designed at USC enlists avatars that register hundreds of lifelike reactions. If your speech is good, so is the reception.
Known as Cue, the app uses virtual reality to eliminate gender bias in the workplace.
Sook-Lei Liew builds a prototype with a laptop, an off-the-shelf VR rig, a $9 swim cap and a brain-computer interface system.
USC’s Joint Educational Project introduces fourth- and fifth-graders to virtual reality, 3-D printing and drones.
USC Marshall’s Greif Center and USC Annenberg co-host their first summit on VR, artificial intelligence, digital media, gaming and e-sports.
The advanced techniques help to create a VR experience based on an investigative project in Houston.