
Tech Can Push Us Apart, but These Games and VR Build Empathy
Meet the digital creators who are using tech to make us feel a little more human.
Meet the digital creators who are using tech to make us feel a little more human.
Video games can influence society for the better, and these USC game creators are trying to do just that.
These titles garnered awards and industry attention — several before their creators even graduated from USC.
Willow Bay notes that the shifting media landscape means journalists — and USC’s communications school — need to adapt and be flexible.
An overnight event gives Trojans the chance to build a new world — the University Park Campus of 2117.
The groundbreaking lab at USC School of Cinematic Arts will test the latest virtual reality technology.
The USC Shoah Foundation painstakingly guards the last remaining voices of the survivors and witnesses of the Holocaust.
Biannual event allows teams to meet potential employers and demonstrate their works.
As games get more sophisticated, they include other perspectives, including those of women and the queer community.
Co-creator explores a story that lives off the page with touch-screen gestures linked to the narrative.
The online publishing tool Scalar finds favor with authors and university presses.
On their way to their Master of Fine Arts degrees, Interactive Media & Games Division students combine design, art and technology.
The longtime game designer and USC leader is the ‘perfect choice’ to oversee the unit, Dean Daley says.
Industry experts discuss the evolving distribution, marketing and consumption of entertainment at a conference hosted by USC Marshall.
“I have been fortunate to be at USC during a very exciting time in the evolution of digital scholarship,” Steve Anderson said.
“I have been fortunate to be at USC during a very exciting time in the evolution of digital scholarship,” Steve Anderson said.
The Center for the Digital Future has released the fifth edition of the World Internet Project Report.
For individuals who rely on self-propelled wheelchairs, upper body injuries can be catastrophic.
In Nonny de la Peña’s immersive journalism piece “Hunger in Los Angeles,” the participants experience a dramatic incident at a local food bank, where a man collapses in line while awaiting his turn.