
50 years ago, USC’s Information Sciences Institute was tapped to design and run the internet
From a three-person shop in 1972 to an institute of more than 400 today, ISI continues to lead the way in computing research.
From a three-person shop in 1972 to an institute of more than 400 today, ISI continues to lead the way in computing research.
Two USC Viterbi doctoral students want to make the process of redesigning apps for accessibility convenient.
Cyberattacks are increasingly sophisticated as institutions of all kinds turn to biometrics to confirm user identity. USC Information Sciences Institute researchers are on the front lines, developing systems to guard against security breaches and hacking attempts.
A USC social media expert offers tips on camping without connectivity. (And they come from personal experience.)
Three-year project offers law enforcement a way to catch criminals and reach out to underaged victims.
Mystic Isle tracks the coordinates of players’ movements, giving therapists valuable data on progress and future sessions.
School of Cinematic Arts students created the distinctive game Chambara.
Games centering on a mysterious solar system and human empathy receive accolades at the 17th annual event.
Infinite play, a revolutionary new concept, favors immersion over competition.
Initiative calls for uplifting, solutions-based stories that will be appear on Huffington Post.
Their original piano suite is based on melodies heard in archives of the USC Shoah Foundation.
Greenberg fellow Jared McBride will cover the history of the Holocaust in Volhynia.
The CNN program, which coincides with the 70th anniversary of the Auschwitz liberation, features four Holocaust survivors.
Cloned actors and virtual whales, Google Glass class and restoring sight to the blind — more and more, it’s a digital world. Here are some of the highlights of the year.
From robotic surgery to making mobile devices into medical assistants, Trojans were at the forefront of using technology and research to help people stay healthy.
USC Marshall study provides a new model of media consumption in our ‘age of interruption.’
Which presentations bring an audience to the edge of its seats — or send them into a snooze? USC Viterbi research project creates a virtual audience for training public speakers.
The Institute for Creative Technologies teams with the Smithsonian for presidential portrait project.
USC Marshall’s Master of Science in Marketing has interdisciplinary focus.
Genocide survivors are among keynote panelists at USC Shoah Foundation conference.
Ecole Normale Superieure of Lyon can draw upon thousands of testimonies on France and its citizens, including artists and activists.
The new USC Digital Humanities Program launches, previewing the innovative scholarship it will support.
Virtual reality. Humans wired for health. Digital sculptors crafting 3-D bodies with code, not clay. They’re all part of our high-tech future, shared by USC researchers at the Global Conversation in New York.
The USC 2014 Global Conversation will feature presentations by leading USC researchers and offer immersive reality demonstrations.