
A Comics Class Gives Student Artists a Creative Outlet to New Worlds
USC art students pen graphic stories during their pandemic time apart that capture adventures in ancient Rome, futuristic robots and more.
USC art students pen graphic stories during their pandemic time apart that capture adventures in ancient Rome, futuristic robots and more.
They had to rethink how to connect with the public. Turns out “Botticelli on Zoom” and art talks from the couch might change the way Americans get their culture fix.
Ten students from across five of USC’s graduate arts programs are the latest members of a program that allows them to focus on their craft while exploring the Los Angeles artist community.
Rising producer Noopur Sinha MFA ’15 crosses from India to the U.S. to seek stories worth telling — and remembering.
USC Libraries and the USC Kaufman School of Dance will feature hundreds of cultural performances thanks to a Mellon Foundation grant.
A cross-continental collaboration brings two artists from the U.S. and U.K. together.
The annual competition celebrates the creative talents of students from USC and other Southern California institutions.
Four-day conference in Playa Vista kicks off with cutting-edge exhibition.
How a USC Viterbi computer science graduate joined the team behind Pokémania.
Doheny Memorial Library’s ornate fountain sets the scene for reenactment of a sequence from Lewis Carroll’s whimsical classic.
Grant awarded to turn research-based program into a project that boosts a student’s academic success.
USC Games represents an exciting collaboration between the Interactive Media & Games Division and the Department of Computer Science.
High-definition projections on a large screen will accompany Mussorgsky’s Pictures at an Exhibition suite at the Granada Theatre.
The USC Games Bridge Program can help students make successful transitions to the real world of game development.
Erin Reynolds says gaming and interactive art will be more pervasive and culturally complex in the coming years.
Policymakers discuss leverage of entertainment and new technologies in the classroom.
Fully converged newsroom serves as nerve center of the new Wallis Annenberg Hall.
Digital explorer Eric Hanson creates immersive content from the world’s most striking locations.
Bruce Forman preps for a two-week road trip set to the tunes of Western bebop.
The USC Institute for Creative Technologies immortalizes President Obama in 3-D.
The research and training facility will put advanced production tools in the hands of USC School of Cinematic Arts students.
The university’s unique asset allows users to manage complex collections of books, film, TV, video tape and digital assets.
Augmented reality, interactive maps and a ‘show and tell’ highlight USC’s annual tech conference.
Industry leaders and faculty observe the creative work of students from Cinematic Arts and USC Viterbi.