
Trojan’s love letter to Central Asia makes you the hero of Kyrgyzstan
COMMENCEMENT: In tribute to his homeland, graduating computer science student Omar Uraimov unveils first video game set in Kyrgyzstan at USC Games Expo.
COMMENCEMENT: In tribute to his homeland, graduating computer science student Omar Uraimov unveils first video game set in Kyrgyzstan at USC Games Expo.
Meet the digital creators who are using tech to make us feel a little more human.
The fund, named for one of the first Black engineers in games, was established in May to increase and representation in the games and tech industries.
Inspired by Mesoamerican art and culture, Sterling Rios takes a ballgame back to its ancient roots in Pelota.
Ten years of work and millions of dollars in scholarships have pulled in students whose stories may have otherwise gone untold.
USC Games’ Gerald A. Lawson Endowment Fund will promote racial equity and inclusion in North America’s top-ranked game design program.
A gaming industry pioneer talks about how far games have come and how streaming is leveling up interactive experiences.
Despite being more than 1,500 miles away, incoming freshman Edward Jin has found an organization on campus that brings gamers together in ways that go beyond Zoom.
See virtual versions of Tommy Trojan, Doheny Memorial Library and other USC landmarks.
The largest university-sponsored gaming and esports event in the world is set for mid-May.
The exclusive USC School of Dramatic Arts class — hosted in a production studio in Encino — focuses on gaming-centric specifics like facial capture and battle chatter.
A USC Dornsife environmental studies professor and two USC student game designers believe that their game Plasticity could inspire people to take sustainable action.
When crosstown rivals face off, the on-screen competition is as heated as anything you’ll see on the football field.
Thanks to USC Gould’s Intellectual Property and Technology Law Clinic, game designers can learn how to factor copyright and fair use laws into their creative choices.
Video games can influence society for the better, and these USC game creators are trying to do just that.
These titles garnered awards and industry attention — several before their creators even graduated from USC.
Thanks to a $300,000 grant from the National Endowment for the Humanities, Walden, a game will go from educational virtual adventure to potential teaching tool.
Mixed-reality experiences use immersive technology to help humans deal conditions ranging from injuries to PTSD.
A USC School of Cinematic Arts alumna celebrates the diversity, creativity and artistry of video games.
A creative junior designs games for all different platforms that are both fun and heart-wrenching.
The game — alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.
E-Coliseum co-founder Rustin Sotoodeh didn’t even see games as a career option until he crossed paths with a USC Marshall entrepreneurship expert.
Executives, gamers and professors turn out to find the next big thing demonstrated by students at the USC GamePipe Laboratory.
USC’s cinema and medical schools join forces in a new effort to make tedious exercises fun and improve day-to-day life for patients in wheelchairs.