
USC’s esports club maintains a sense of community during the pandemic
Despite being more than 1,500 miles away, incoming freshman Edward Jin has found an organization on campus that brings gamers together in ways that go beyond Zoom.
Despite being more than 1,500 miles away, incoming freshman Edward Jin has found an organization on campus that brings gamers together in ways that go beyond Zoom.
See virtual versions of Tommy Trojan, Doheny Memorial Library and other USC landmarks.
The largest university-sponsored gaming and esports event in the world is set for mid-May.
The exclusive USC School of Dramatic Arts class — hosted in a production studio in Encino — focuses on gaming-centric specifics like facial capture and battle chatter.
A USC Dornsife environmental studies professor and two USC student game designers believe that their game Plasticity could inspire people to take sustainable action.
When crosstown rivals face off, the on-screen competition is as heated as anything you’ll see on the football field.
Thanks to USC Gould’s Intellectual Property and Technology Law Clinic, game designers can learn how to factor copyright and fair use laws into their creative choices.
Video games can influence society for the better, and these USC game creators are trying to do just that.
These titles garnered awards and industry attention — several before their creators even graduated from USC.
Thanks to a $300,000 grant from the National Endowment for the Humanities, Walden, a game will go from educational virtual adventure to potential teaching tool.
Mixed-reality experiences use immersive technology to help humans deal conditions ranging from injuries to PTSD.
A USC School of Cinematic Arts alumna celebrates the diversity, creativity and artistry of video games.
A creative junior designs games for all different platforms that are both fun and heart-wrenching.
The game — alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.
E-Coliseum co-founder Rustin Sotoodeh didn’t even see games as a career option until he crossed paths with a USC Marshall entrepreneurship expert.
Executives, gamers and professors turn out to find the next big thing demonstrated by students at the USC GamePipe Laboratory.
USC’s cinema and medical schools join forces in a new effort to make tedious exercises fun and improve day-to-day life for patients in wheelchairs.
Mattie Rosen grew up loving video games, and now wants to work to see minorities and marginalized communities better represented in them.
The gaming industry expert will continue to lead the Advanced Game Project, the division’s yearlong flagship class in which graduate students create a complete game.
Emily Sandoval takes her message to a sympathetic audience: Embrace your “nerdentity” and you can succeed in college academically and socially.
World’s pre-eminent trade show for computer and video gaming comes to USC and downtown L.A. to spotlight top talent.
Who spends hundreds of real dollars on their phone for power-ups and virtual coins? USC researchers analyzed millions of app purchases to find out.
An overnight event gives Trojans the chance to build a new world — the University Park Campus of 2117.
A city without waste? In this electronic game, it’s ecology and urban planning for the win.