The Getty Game Jam, hosted by the J. Paul Getty Museum, allows USC School of Cinematic Arts students to stay overnight at the Los Angeles location and participate in a 24-hour game-making marathon.
Ten projects emerged from the event, ranging from a simulation featuring sapient paintings to a search for hidden symbols.
Coming in first place was The Daguerreotype Process, which demonstrated old photography practices through an interactive, 3-D walkthrough of the steps needed to take and develop a photograph. As a bonus, players could take a selfie while playing and have it be the photograph featured during the game.
A Walk at Dusk, an interactive interpretation of the painting of the same name by German artist Caspar David Friedrich, took second place. Decorative Arts claimed third with a 3-D recreation of an antique chandelier. Honorable mention went to Finding Fortune, Symbols and Sheep, an I-Spy-type game featuring Salvator Rosa’s painting “Allegory of Fortune.”
Other projects were Gettydrifter, a “dreamy experience” in which the player can talk to art; Locked in the Letter Rack, a point-and-click puzzle game based on the Vittore Carpaccio painting “Hunting on the Lagoon”; #GettyTravelers, a reality game in which the player goes on a scavenger hunt for works of art; and & the Dragon, an interactive game telling the legend of Saint George and the Dragon.
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