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Journey rolls an eight at D.I.C.E. Awards

Journey is an an online adventure in which the player takes on the role of a mysterious avatar making his or her way across a vast landscape toward a distant mountaintop. (Photo/Courtesy of USC School of Cinematic Arts)
Photo: Journey is an an online adventure in which the player takes on the role of a mysterious avatar making his or her way across a vast landscape toward a distant mountaintop. (Photo/Courtesy of USC School of Cinematic Arts)

Journey emerged as the top winner at the Design, Innovate, Communicate, Entertain Awards, which are presented annually by the not-for-profit Academy of Interactive Arts and Sciences to recognize achievements in interactive art form.

University

USC Got Games

USC Got Games
Photo: Tracy Fullerton (in red) consults with part of the Walden design team. The game recreates Thoreau's isolation experiment.

Video game design has definitely entered the educational mainstream, to the extent that the Princeton Review has created a ranking of the 50 best universities in the field.
Heading the list is USC.

When a video game developed as a student project can motivate half a million players to lobby for peace in Darfur; when officers on their way to the most dangerous parts of the world can sharpen their cross-cultural negotiation and command skills by using a computer adversary; when mobile games not only relieve the boredom of the daily commute, but also can make the commuter fitter and healthier; and when the vocabulary of gaming seeps into sociology, fine arts and education; perhaps it is time to stop referring to video games as an emerging discipline.