Tag Archives: Video Games← Older posts
USC has been named the top university for game design in North America by The Princeton Review.
The Andrew W. Mellon Foundation has awarded USC a $1.9 million grant to support a program of graduate and postdoctoral training in the digital humanities.
Interactive Media & Games Division graduate Asher Vollmer ’12 has achieved one of the most difficult things a young game designer can accomplish — creating games with a distinct voice.
Demo Day, the biannual event co-hosted by the Interactive Media & Games Division and Department of Computer Science, featured an assortment of new video games.
Tracy Fullerton has received the Trailblazer Award at IndieCade, the largest independent game celebration in the country.
USC Professor Dmitri Williams discussed this month’s record-breaking release of Grand Theft Auto V and his work with startup Ninja Metrics.
Imagine the entertainment landscape of the future. What does it look like?
Video game executives Kevin Bachus and Chanel Summers have made a donation to the USC School of Cinematic Arts to establish the Bachus-Summers Fund for Innovation in Interactive Entertainment.
When Talgat Duisenov first heard of USC, he was 7,000 miles away in his native Kazakhstan. Interested in computer programming from an early age, he quickly discovered that USC has the best game design program in North America.
Belinda Lange, a research scientist at the USC Institute for Creative Technologies, specializes in developing game-based systems for people with neurological or physical injuries.
For the fourth straight year, USC has been named the No. 1 game design school in North America for its graduate program by The Princeton Review.
The USC School of Cinematic Arts’ Interactive Media Division will be renamed the Interactive Media and Games Division.
Journey emerged as the top winner at the Design, Innovate, Communicate, Entertain Awards, which are presented annually by the not-for-profit Academy of Interactive Arts and Sciences to recognize achievements in interactive art form.
In the gaming world, mega-franchises dominated by high-powered weaponry and high-speed chases have long dominated the marketplace.
Demo Day is an eagerly awaited biannual event that attracts the brightest programming and engineering students across campus, as well as the attention of leaders in the video game industry.
USC’s Silicon Beach Conference captured how the rise of technology start-ups, and the access to Hollywood’s entertainment and creative talent have created a new hub for entrepreneurs.
Video game design will be front and center during events to be held on Sept. 12 and 13 at the USC School of Cinematic Arts.
Activision Blizzard executive George Rose has established the Rose Family Foundation Fellowship for Interactive Entertainment at the USC School of Cinematic Arts.
The USC School of Cinematic Arts will add another prestigious member to its ranks this fall in the form of user-research pioneer Dennis Wixon.
As a kid in Shanghai, Jenova Chen bartered with his parents for the chance to play video games. As he got older, Chen realized what was missing: a mature, emotional connection to the entertainment.
The USC School of Cinematic Arts (SCA) and the USC Viterbi School of Engineering are known for their ability to make visions a reality, particularly in the design and production of video games.
A team of seven graduate students is taking a two-week research trip to India while reporting on the country’s public diplomacy efforts and posting entries on the India: Inside Out blog.
Melanie Sill, executive-in-residence at the USC Annenberg School for Communication & Journalism, has written a paper that argues for a shift to open journalism that embraces the potential of two-way, digital communication to strengthen connections with citizens and consumers.
An experimental immersive journalism project that began at the USC Annenberg School for Communication & Journalism has been selected to appear at the 2012 Sundance Film Festival.
Students and staff members representing the Interactive Media Division (IMD) at the USC School of Cinematic Arts were recognized for pushing the paradigm of video games at the eighth annual Games for Change Festival.
Students, faculty and alumni from the Interactive Media Division at the USC School of Cinematic Arts joined a record-setting audience of 19,000 for the 25th edition of the Game Developers Conference held at the Moscone Convention Center in San Francisco.
For the second year in a row, GamePro magazine and The Princeton Review have designated USC as the school with the top game design program in North America.
More than 70 game industry representatives joined a crowd of 200 students, faculty members and spectators in the Ronald Tutor Campus Center Dec. 14 for the 11th semiannual GamePipe Laboratory Demo Day to see the future of the gaming field and to offer internships and jobs to innovative USC students.
USC students who developed a video game that encourages children to exercise while educating them about nutrition captured the top two prizes in a national competition.
Video game design has definitely entered the educational mainstream, to the extent that the Princeton Review has created a ranking of the 50 best universities in the field.
Heading the list is USC.
When a video game developed as a student project can motivate half a million players to lobby for peace in Darfur; when officers on their way to the most dangerous parts of the world can sharpen their cross-cultural negotiation and command skills by using a computer adversary; when mobile games not only relieve the boredom of the daily commute, but also can make the commuter fitter and healthier; and when the vocabulary of gaming seeps into sociology, fine arts and education; perhaps it is time to stop referring to video games as an emerging discipline.
The USC School of Cinematic Arts ranks No. 1 on a list saluting the 50 best undergraduate institutions in the United States and Canada to study game design, according to The Princeton Review, one of America’s most widely known education services and test preparation companies.
They may not admit it, but female players of a large online game are more hardcore than men or teenagers, according to a sociologist of virtual worlds.
The USC GamePipe Laboratory presented the ninth annual Demo Day on Dec. 15 in Tutor Hall.
When it comes to global influence, few brands can claim the reach of Mattel’s Barbie, which for generations has shaped the lives and ambitions of children around the world.
How would a massive multiplayer game respond to an economic collapse?