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New master’s program in learning design begins this fall

USC Rossier launches Master of Education in Learning Design and Technology

4/25/11Los Angeles, CAUSC Rossier School of EducationPhoto Credit:  Steve Cohn© 2011 Steve Cohn/ Steve Cohn Photography(310) 277-2054www.stevecohnphotography.comby Andrea Bennett
education technology people

The Master of Education in Learning Design and Technology program blends face-to-face classes with self-paced work online.

Learning can happen anywhere. Today, people engage in learning in many spaces far beyond the traditional classroom, such as in corporations, museums, shopping centers, military bases or online at home.

And with the proliferation of technologies to deliver instruction, experts are needed to design, implement and evaluate effective learning in a variety of environments.

The USC Rossier School of Education has responded with the launch of the Master of Education in Learning Design and Technology program, which begins this fall. The online program utilizes a highly interactive learning management system that blends live, face-to-face classes with self-paced work.

The 20-month, 30-unit program is designed for persons looking to start or advance careers in educational program design, online learning, corporate training, performance assessment, instructional design and evaluation, and management of educational settings such as museums, science centers or after-school programs. Courses are offered at times that are compatible with the schedules of working professionals.

The curriculum is informed by the real-world needs of executives in a number of relevant fields who also serve in an advisory capacity for the program. USC faculty across the university, with expertise in education, instructional design, psychology, neuroscience and cinematic arts, jointly created the program.

Candidates will develop proficiency in applying the principles of learning and motivation research, as well as how to leverage technology for both face-to-face and blended-learning experiences. Students demonstrate their achievement of the program goals with a “Master’s Studio” capstone in which they will design or evaluate a learning product.

“This program recognizes that in our modern society learning happens in informal and nonformal environments, as well as formal school environments,” noted Helena Seli, USC Rossier assistant professor and program lead.

“We know that ‘telling ain’t training,’ but unfortunately, that is how knowledge is still often shared,” she added. “In this program, students will understand how learning works and apply the principles to significantly increase learning outcomes in different environments.”

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