The USC School of Cinematic Arts’ Interactive Media Division will be renamed the Interactive Media and Games Division to emphasize the program’s commitment to studying games and playable media in all forms.
“Given the groundbreaking work in games that our faculty and students have produced in the decade since our division was formed, this is a natural step,” said Tracy Fullerton, holder of the Electronic Arts Endowed Chair of the Interactive Media and Games Division. “We’ve been passionate about the advancement of the form and the design of meaningful game experiences since our beginnings, and this name change shows our commitment to furthering the study of games here at USC.”
Providing leading-edge education and research, the Interactive Media and Games Division is a creative incubator for future professional interactive media creators. With a track record of more than 10 years, the division has defined a standard of excellence for the academic study of game design and has produced some of the most innovative creative talent working in the industry.
The division also offers opportunities for students to explore media development in an environment that leverages the natural advantages of its Digital Coast setting.
USC was voted the No. 1 game design school in North America for its graduate and undergraduate degree programs by The Princeton Review and GamePro Media for the last three consecutive years.
Some of the division’s successes include flOw, Cloud, Flower and Journey, all created by SCA alums Jenova Chen and Kellee Santiago of thatgamecompany; The Unfinished Swan, developed by Ian Dallas and Max Geiger; The Misadventures of P.B. Winterbottom, developed and designed by Matt Korba and Paul Bellezza; Puzzlejuice, developed by Asher Vollmer; and Darfur Is Dying, developed by Susana Ruiz.
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